Space Truckers of the Delta V

The Thrack Yar refitted, Bojan and I nicely rested, we picked up a good-sized three part order. Space station parts from three different solar systems around the galaxy, over five hundred and seventy five thousand tons of them. It was crazy. We had to go out and back, out and back, out and back. Three trips nearly filled to capacity, but it was worth over two million just on this one contract. Utterly brilliant.

The station we were bringing all this material to had just been bought by some young guy. He had paid for an old station core to get hauled up from someplace, he’d un mothballed it, gotten basic power and life support active, and now with space truckers like me? He was refurbishing the whole thing. The goal was to someday make it a going concern, but we’d see about that. For now, we had to use exo suits even to get on board the station.

Final unloading there on that station, they had a power issue. I pulled up alongside on manual, naturally, automatic never worked properly on this derelict of a station, but this time when I tried to get docking approval from the station, the answer was cut off midway. I locked into relative orbit to hold position on where the dock should be, and then switched to the gangway camera. No lights. Nothing seemed to be working properly.

It was possible there had been a pirate attack, but everything had been fine a few minutes ago, so I put it down to this junker of a station having issues. I put on my exo suit and went into the gangway airlock. Through the port hole window I could see in person what I had seen from the camera. The gangway was fully retracted towards the station, and all lights were dark. I went back to the sally portal, worked the airlock and clipped to the outside of the hatch, then moved down by the gangway hatch and clipped a line in. I hadn’t had to operate a gangway manually ever, but we’d had a test on the process once. I think I was sick that day. I figured the best way to do it would be to get on over to the station side, manually pull the gangway across, and manually work the latches. With that in mind, I had brought a spare heavy work line, now clipped to my gangway clip. The other I clipped to me, and then I guesstimated the distance to the station.

Possibly fifty meters. I would need to bring the ship in a little closer, since this station had pretty short gangways. I brought up the ship control on my sleeve, and directed it to adjust the relative orbit position ten meters closer, and flexed my knees. When I felt the pressure and movement from the boosters, I shoved off hard, using the ship’s movement and my jump to push me quickly towards the station. The ship of course slowed and locked in position, but I kept going, crossing the forty meters to the station gangway in free fall. I tried to get my legs up under me to soak the landing on the station, but I couldn’t get the rotation in time and slammed hard against the gangway frame, nearly spinning off into space. I had the reflexes to grab the shroud as I wheeled away, and with a painful wrench it arrested my motion and slammed me again into the station. My arm hurt, my sides hurt, my head hurt, but I was where I needed to be. I grunted and worked my way over to the station gangway shroud, looking for some equivalent to the sally port on a ship. There was nothing. It was either somewhere else entirely, or was simply too far away to find when you didn’t know where to look. Instead, I ended up finding some sockets that looked just right for manual cranks. They were pretty massive heads, about what I had expected. I took the electric driver tool off my belt, felt around in my toolbag for the correct adapter, and got it fitted. Bracing myself and my electric driver, I gave it some juice. It turned easily enough, and the gangway extended slightly on my side. The other side, however, didn’t. Probably had a socket on that side, too. I gave it more juice and got it out until it seemed to proffer more resistance from the other side, then worked my way over there and repeated the process. This overall extended the gangway probably five meters.

I kept this up, switching sides and manually winding the gangway out, five meters at a time. Over and over, eight times. When it looked like it was far enough to touch my ship, I gave it a final bit until it deformed against the side of my ship, which hopefully meant it was snugged. Now I just needed to manually operate the clamps.

I unclipped from the station and worked my way hand over hand along the gangway, pulling myself with my tether. When I got back to my ship, I used a smaller adapter on the smaller sockets that pulled the gangway latches open, and got them aligned properly. All six latches had to be worked open manually. When they were all open, I got out of the way and brought up the ship controls again on my arm console. I activated docking mode, and watched as the corresponding latch pieces slid out of the sealed compartments on the side of the ship and reached out to grab the gangway. They fussed about a little trying to connect properly, but finally were able to mate up correctly and pull the gangway tight, which caused the gangway latches to snap shut. It looked pretty solid, though of course the far end station hatch would still be closed. I stowed my gear and got back in my ship.

I passed through my airlock into the vacuum of the gangway, and drifted much more comfortably now towards the station. When I got to the station side, I saw the lights were still off. I banged on the hatch door with a big wrench, hoping to attract some attention.

Nobody answered.

I looked at the hatch, trying to determine if there was a safe way to operate it from the outside. There sometimes was on ships, though it could require special tools due to pirates. A station, however, probably made it easier. I found the operations console under a badly worn cover on the far edge of the doorway, and tried throwing the manual open switch.

No luck. It still had no power. I examined it closely, and saw it had an emergency power port - now that was an idea. If there was an emergency power port, it’s possible I could plug a battery pack into it without the station trying to pull everything off it. I rummaged around in my toolkit for the correct battery, but no luck. It was a size and shape I didn’t have handy. I went the whole long ways back to my ship, recharged my air supply, and got an adapter with a standalone power booster that should do the trick.

Working my way back to the station, I plugged in the adapter and activated the booster. The lights flickered on in the console, and the screen booted up. Success!
I started a reset of the docking clamp system, keyed in an override telling it that it was already attached, and it went the rest of the way through the boot cycle. Finally, it acknowledged that it was connected, and let me perform a manual override of the door. With a load of loud hissing, I saw the gas vents around the door blow air into the gangway, and the gangway inflated. A minute later, the console showed that the gangway was pressurized sufficiently, and the door light went green on the outside, and the mammoth latch operated itself. The gangway door opened, and I had access to the station!

I checked the power levels on the power booster, it was still at eighty percent, so I left it there and headed into the station. The station was still without power, so I made sure to close the airlock door behind me manually. Just in case something bad happened. I didn’t let it lock, though. I held back the locking teeth with a wrench so that only the latch closed. Wouldn’t do to be trapped in here! Using the lights from my suit and helmet, I navigated my way through the station, to the rudimentary promenade, and up the emergency ladder to the bridge. There was no gravity in the station at all, which made things interesting. That meant that life support was down.

When I arrived on the bridge, I found the owner and a few of his crew working furiously on a pair of almost entirely disassembled consoles.

“Hi!” I said, over my speakers.

The owner screamed and launched himself across the room, and one of the crew who was buried deep in a console banged their heads on it.

“How in the seventy hells did you get in here?” the owner said, kicking off part of the bridge to head back over.

“Well, you seemed to have lost power, so I let myself in. You did clear the docking, after all.”, I said.

I am not strongly proficient with technical stuff, but years keeping a piece of space junk like the Ko’Ktar in the skies had given me lots of practice with the basics. I was pressed into service helping the station crew get the power back on. Some sort of corrosion had gotten carried away in the cable harnesses, and there were meters and meters of cable and conduit that had to be cut out and bypassed. The core itself had simply initiated a safe shutdown when the core had lost communication with the station controller modules. They were triply redundant of course, but the cable harness had the engineering section and bridge cables in the same run. The failsafe emergency consoles weren’t operational in the first place, when we got to the emergency engineering station (in this station, wedged between decks and heavily shielded) the entire room was just a mess of cables and parts. It looked like everything of value had been pillaged long ago.

That meant that at no time had this station been running in properly redundant mode. I helped them wire back in the engineering section, bypassing and repairing the most critical parts. There was plenty of spare wiring on the emergency station, after all. Once we got a console up in Engineering, it connected automatically to the core, and the core quickly turned over control to the console. We restarted everything, and aside from screens and screens of error messages, it worked. We got the core to return emergency life support power, and emergency station power. Unfortunately, it still had too many issues to resume normal operations. At least it wasn’t dark and microgravity in here anymore. I ran the atmo test on my suit, and it determined that the external atmosphere was not safe yet. I passed this along to the others, who weren’t even wearing proper atmo suits. They were just using emergency breathers.

It was a lot of tired hours, and the station needed many more hours to get the atmosphere to safe levels, so I invited the crew back to my ship. I escorted all four of them over to the Thrack Yar, and installed them temporarily in the guest stateroom. Bojan raised his head in interest when we walked on board, and I suggested we all meet for a little booze and dinner in my quarters to talk about everything in an hour. That was largely for the benefit of the guests, since they looked like they hadn’t had a chance to even get clean in a while. Turned out I was right, as I heard the sonic shower kick off immediately. I likewise spruced up a bit, and got the insta-prep working on making food for everyone. Fortunately this was a multi-species ship, so it included a lot of general menu options that had wide compatibility indices. It was probably going to be a bit generic.

Everyone was ready and looking a lot happier and healthier, and we all had a big dinner with lots of conversation about the station, the plans, the goals, and (naturally) how the Thrack Yar and the Space Truckers of the Delta V could help them get there. Couldn’t waste a chance like this! It was nice to be back in proper safe atmo at a comfortable gravity and temperature again. The showers had been offline on the station for over a week, as they had coped with loads of cascade failures. Mostly likely brought on by the corrosion. I was hoping it wasn’t going to be catching, but I planned to have my ship fully inspected soon. Just in case.

After dinner, we suited back up in the airlock where the suits had been sitting in decontamination mode. Nobody wanted to risk the gangway unsuited. Back on the station, the emergency life support had gotten the air back to safe, though not great, condition. It smelled weird and musty when they took off our helmets. I left mine on because I wasn’t taking any chances, besides, I had nowhere to store it.

I spent another couple hours helping them get their systems jury rigged back to operational, and about one in the morning we heard the lovely sound of the core ramping up to full power. Lights, heat, and air came on full power the entire way across the station. The station groaned slightly as the pressure differential ramped up to a full atmosphere.

Now that power was working, I got the last shipment offloaded and got paid. They were very grateful, and we had also drafted a nice longer-term contract for their supplies. I now had a recurring supply deal for two hundred thousand tons of assorted food every month, and one hundred and forty thousand tons of materials every other month. This would be excellent, and guarantee a stable monthly income for my business. Three hundred thousand in income a month, with an extra one fifty every other month, giving them nice fair prices. I would be picking up prepaid cargo from their suppliers and bringing it directly to them. A good deal all around. I liked deals where everyone won.

With this stable route locked in, now what I really needed was to get another contract like this for supplementing the mind-month tasks, and it would be worth buying another ship this size and giving it a bare crew. It’d make back the cost of the ship in a couple years, assuming the contract lasted. For now, I’d service it myself. When I departed this little station, we departed as friends.

After all the close calls, it was nice to have a little while with no pirates. I was surprised to get dozens of jumps in with no sign of anything weird, but unfortunately it didn’t last. One one run into the Deg’Bal system, we ran into a pirate who had decided to run tower interference. That pirate had set up a fake transponder that was a stronger signal than the real thing, and it meant that we opened a space gate directly into their little trap, rather than sixty AU away from the correct location.

Unfortunately for them, they weren’t expecting me to pivot rapidly sideways and fire everything I had right into their face the instant I came through the gate! When the star pattern looked off on a Jump I ran every few weeks, I was instantly alert. When I didn’t see the station, I headed over to the new tactical console for the jump. I was scanning for ships as we passed through, and as soon as they showed up with their blanked out transponders, I locked the guns on them and hit them with everything. Our little mass drivers weren’t much, but they could pack a punch at very close range. While I was firing forwards, I punched a reverse jump and slid backwards through it, covering my retreat with the mass drivers and point defense guns. Just as my nose was sliding through, I deployed a screamer probe… basically an SOS probe used for help. It rocketed out at 40G, and would generate a signal carried by my current backwards jump and alert the authorities even if the pirates destroyed it immediately.

The pirates swarmed to the distortion, and as I backed up I could see four of their small motley ships race for the gate. I reversed harder, all the way up to one half G, the fastest I could back up. I saw the first pirate fighter enter the gate just as it closed… and their bridge and nose was suddenly in my solar system and the remainder of their ship was now tens of thousands of lightyears away. I took a look at their bridge as the ship drifted clear in unpiloted freefall. There was no way they could control their motion, and their life support was bleeding out into space. Assuming they even survived. I was tempted to just shoot the ship and get it over with, but I was no murderer. Scoundrel, perhaps. But nothing like that. I contacted the local police and logged the incident. It was acknowledged, hopefully both incidents would be followed up on. Either way, it wasn’t my trouble anymore.

I had nothing left to do with this, so I went back to the station, refueled, and prepared to jump back on track. The client wouldn’t get billed for the failed jump, that would go on the piracy insurance bill, to be tallied and reported monthly. If no goods were lost they weren’t especially concerned, but lost fuel and such over five hundred thousand was reimbursable. I had no intention of soaking that kind of loss. A couple hours lost to piracy and nothing more, and then I was jumped back into the system I was heading for. Deg’Bal jump attempt two went fine, and I was sitting there near the orbit of that bright green and white little swamp planet, just a million kilometers out. I established orbit and locked approach on the station, then contacted them to clear arrival. Everything went well, and I had the added bonus of a cool story to share in the bars.

I was in one such bar, drunkenly regaling the small circle of attendees when a rough looking fellow came up, and said "I hear you reported some pirates in the outer rim of our system here. Some of the boys and I want to know where. We got a bone to pick with them. A handful of other rough ones from various species, but all looking the worse for wear, came up around the first.

“We lost ships, crew, friends to those milk drinkers. We want a little payback.”, the first one said again. “I’m ‘captain’ Fesin”, he said, the sarcasm heavy on teh title, “Formerly in command of the Sardoniv, at least until I ran into those pirates. They left me drifting in my suit in the asteroid belt. We’ve been trying to pin down their whereabouts for weeks. They keep running like prey.”

“Ok. They pulled me during a jump, probably using a Gate transponder proxy, and it registered for me as sixty AU away from this station. I’ll check my logs. One minute”, I said, and then pulled up my ship’s log on my PDA. “Looks like I have a bearing for you. I’ll send it over here” I broadcast the coordinates of the ambush and the logs of the pirate ship transponders and images from my logs, and heard dozens of PDAs alert.

“Good hunt everyone. You all have the info for the last sighting now”, I said. I noticed the thugs looked a little upset. I wonder if they had a good reason for being upset about that other than the one that had occurred to me. That lot looked like pirates if I ever saw any, and they looked like they wanted me to bring them back to my ship. I’d just made that a lot harder.

I went back to my drink as a lot of people left the bar. Quite a few looked like they were summoning their crew as they left. I had a feeling there would be several ships looking for those pirate ships within the hour. As for me, it was time to get back to my drink.

Stumbling back to my ship half an hour later, my body running that pleasant mix of relaxants and intoxicants, I passed through en-route to my quarters and poked my head in and confirmed Bojan was aboard, then air-gapped the ship. The air gap of course meant that I retracted the umbilicals slightly, so that my ship no longer had a hard network connection to the station. This reduced the ability for people to launch a hack attempt against my ship, they’d be forced to use comms channels or other signal-based methods. Not as easy at all as using the station’s network connection, which couldn’t be turned off. This way, we’d have to establish a connection before they could attempt to take over the ship. I also set the ship’s airlocks to hard seal, meaning that it would repel attempts to open them. Probably not required, but pissed off pirates could try something. Now I knew that I could just sleep. I spoke to Bojan briefly to make sure he knew that we might be expecting pirates. He gave me his usual long suffering look. I went and crashed in my rack now that I was reasonably sure we were locked down.

Few more months of working freight, and I was able to afford another new ship outright. I found a deal on a an older medium duty hauler that could handle most of the regular loads I had set up. I went out there to check it out first-hand. Never believe the ships you find online, you know?
Landing there at the ship lot on Artemis Omega three, I saw hundreds and hundreds of ships just sitting out there in the hot dry sun. I walked up to the main office, and naturally there were a good half-dozen sales idiots lounging around waiting for people to show up. After the usual spiel, we got out onto the field and started looking at the lines of ships.

The medium hauler Pers Korman was a Imgen class VI, about twenty years old and around three hundred thousand tons of haulage, but a pretty minimal ship. We walked in, and it smelled dank, stale, and a bit rusty. Everywhere I looked the interior was in shades of grey, blotched and poorly repaired. The life support system seemed to be operational, but it was on shore power down here in the dock. The core wouldn’t even start. I decided to give this one a pass.

We checked out then next ship in the price range, which was a Thegen Super Hauler. This one was listed in the brochure as a five hundred thousand ton hauler with limited jump capability and a pretty small crew complement. Designed to do mostly point to point cargo duty, it could handle a lot of cargo for the cost. We walked up into the enormous cargobay, which was broken up into roughly four sections by beams and pillars. You could probably fit a lot in here, but the pillars precluded it from being used effectively as a ship transport like the Thrack Yar had been used. There was a great deal of vertical height, though. It seemed in fair shape in the cargobay so we headed towards the interior lift. The lift on this ship, the Octon was not more than a simple cargo platform. We stepped onto the high-grip surface, the salesbeing stepping carefully so as not to scuff its hideous white shoes with tassles. The grasped the dangling industrial looking controller hanging from a cable as thick as my wrist, and pressed a massive up arrow. The lift began to jerkily rise with a huge shrieking noise. We ascended this way for easily fifteen minutes before I decided that was it, I was good.

“Ok, no, I’m good. That’s fine, let’s go back down and look at the next ship. Nobody has time for a ship that unloads this slowly.”, I said. They nodded, and we began the slow and screeching descent to the deck a hundred meters below. We were were nearly down when the lift stopped.

“That’s it, is it? Fine.” I leaped off, landing easily enough in the planet’s single G. The salesperson gestured helplessly and asked if I could get help for them. I waved, and headed to the office.

“The lift in the Octon out there is stuck, and your salesbeing is stuck. You’ll want to send someone” I said, and then I headed back to my ship to put this miserable shipyard behind me. From the extreme comfort and clean smelling bridge of the Thrack Yar I engaged the autodeparture and we took off smoothly with a slight rumble from the well-maintained engines, leaving that scrap heap of rusting crap behind.

I realized I loved my Thessily class V3-2200, and it wasn’t worth pinching pennies like this just to torture someone. I contacted Interstellar Haulers Company, the makers of the Thessily class to see what was current. They had an upgraded version of my current ship, the V5-5000. It was a generation newer than my ship, and had a crew of 5 with a five hundred thousand ton cargo load. Amazing ship, it looked like, but it was also thirty million credits. A bit too rich for my blood. I had saved up enough to go to maybe eleven million, tops. I hunted around, and found a V4-3500, same generation as mine but the bottom of the medium haulers. At three hundred and fifty thousand tons with a crew complement of four, this one was capable of four jumps and four dedicated stations. I just needed to cruise around and find a used model that was in reasonable shape.

I contacted a few different used ship brokers, and finally got one on the station orbiting Gamma Entreides Five. They had a few of them, apparently, having been refitting them for various expeditions for years. Perfect. I jumped at the next load that took me to that system, even though the load only made me a profit of a few thousand. I just couldn’t handle the idea of soaking the jump fuel cost for a look. Just because I could technically afford to waste the money, why?

After I delivered the little load to the third planet, I flew out to the station. This was a newer shipyard station called Waypoint Epcott. The Interstellar Haulers Company had a dedicated facility here where they made custom ship configurations on their various base models. There were actually eight different 3500 based ships currently in their lot, three in drydock and five on the line. First we toured the drydock, and amazing minimal pressure enclosure over three cubic kilometers. This was pressurized to one quarter atmosphere and used to for things like paint work and certain kinds of tests. I’d never been in a structure that size before, it looked impressive from outside, but from inside it was even more impressive. We zipped along, Bojan, a cereb salesperson, and myself, in a monorail transport that was attached high up on the ‘wall’ of the facility. There were several small ships in here and a larger one. The largest of them was nearly eight hundred meters long itself, and looked even vaster inside than it would outside. It completely dwarfed the small transports which were only a few hundred meters long. The paint booth was in the process of doing an exotic paint job on a group of pizza racers. The first ship they showed me was parked near the behemoth cargo hauler at the end, looking miniscule in comparison. It was roughly the size of one of the engines on that huge cargo ship.

This version of the V4-3500 was designed for mining duty, and the four staterooms were set up as a sort of luxury office suite, and the body of the ship was otherwise mostly skeletal. It had a beautiful wasp look, with the rounded window-pierced top deck and the skeletonized “Cargo bay”. Basically just a framework that you could attach enormous icy asteroids or huge metal asteroids to. It could move three hundred and fifty thousand tons, but in this particular ship it was really designed to tow that, rather than haul that. A bit single-use for my purpose, but I enjoyed the tour of the offices. The rooms were situated across from each other behind a really well laid out bridge, and there was a single nice bunk room with six racks for the senior crew, captain’s cabin, and then two office or conference rooms with large holo tables for working out details.

The next one they showed me was a search and rescue ship, and by contrast with the mining ship with its skeletal ribs and wasp waist, this one looked like it had eaten something funny. It was large and almost puffy looking, as the design was made to enable the craft to hold another craft of nearly the same weight class inside the cargo bay. The bridge looked quite small from outside because the body was so oddly oversized. When we toured the interior, it was clear that the forward and aft cargo bay doors could be opened simultaneously to form a long slightly puffy tube that you could actually fly through. There were racks and armatures for all manner of equipment, and quite a lot of hardpoints for mounting nearly anything in here. It was equipped for landing on a planet, but it looked like it would very ungainly and hard to handle in atmo. The bridge here was very simplified, with just a captain and navigation station. The other stations were located in that huge hangar deck of a cargo bay, and were specially dedicated to do repair or salvage work.

The third wasn’t even fully assembled right now, but it was a nice chance to note the gleaming beauty of the structure that went into these ships. The bridge and passenger compartments were clearly a module that was attached to the chassis, as in this case it was hanging from a gantry a few hundred meters above the body. The body on this ship was currently just the ribs and a bit of cabling, and the modular engine core hadn’t been installed. It was sitting on its own huge lift rack a few hundred meters away, swarmed with suit-clad engineers and robotic machines that were making it space worthy and giving it a full overhaul.

After looking at these, we headed for a shuttle craft and went outside.

“I think here we’ve got something you’ll really like. I had a feeling you would either like the SAR model or the Mining model, but I think you really want something that’s multi-mission, am I right? If it’s multi-mission you like, lifting off with food one day, fighting pirates for salvage the next, and then delivering station parts the day after, I have just the ship for you.”, the salesman said. Sorry, they prefer salesguides.

We sped out into the huge exterior yard where a number of fully space-worthy craft were docked to long arms that came out from the sides of the shipyard. Looking like models on a huge sprue, there were hundreds of ships out here. Only a few were the ones we were looking for, however. There was a whole arm that was nothing but V4 Thessily and Uranium models. They were beautiful in their consistency and uniformity. The Uranium model was the latest series, but they started at fifteen million used, or thirty million new. The Thessily models like the Thrack Yar started at around four million used depending on crew complement and cargo capacity. We got out to the V4 3500 set, and he skillfully maneuvered around them so I could get a good look. One of them was a bit more utilitarian looking, but one was absolutely a fast mover. It had a mostly circular body, cereb-style, with the engine and bridge deck sitting above it. He brought up a graphic on screen that showed how it could actually separate and detach the huge cargo area from the engine/bridge module on its slender gooseneck and swap in a different module if required. This was something I had heard of by never seen.

“Well, the cargo module is self-contained, and has some very light-duty thrusters, just enough to maneuver in space. Nothing for planetary use, you understand. The main body there has the engines, so you can leave behind a cargobay designed for doing in-flight salvage and take one designed for carrying frozen food as easily as buying a different module. Many of our customers have quite a few different cargobays for these, and then they swap the bodies out for repair or usage as needed. This keeps the ships flying even while the cargo is being loaded or unloaded. No sense in tying up a ship! There are probably two to three hundred standalone cargobays per engine body in service right now. The engine bodies or modules go for about eight million depending on jumps, and the cargobays about a million to fifty million depending on what it’s configured for. The top end are obviously repair or research bays and things like that with a lot of sensitive scientific or research gear. One of the governments that uses these in their fleet has the bays built as science stations, they’ll leave them in a system for months at a time to study various things. The shippers usually have hundreds of them just set up as basic transport or refrigeration units and move them constantly. What would you do with yours?”, he asked.

“Well, that’s a good question. I knew nothing about this. I’ve mainly been just moving cargo around based on the jobs available, but I have several consistent reliable customer jobs now that are just point to point. Something like this could really make that more efficient, I could leave a cargobay at either end and just swap them around. That asteroid mining seems interesting too, but I’ve never gotten into that in any depth. When it comes down to it, I’m mainly just a delivery driver.”, I said, thinking about this for the first time. Maybe it was time to do more? What could I do with five or ten of these cargo bays and really consistent deliveries?

“Tell you what, I know you were looking in the eleven million range. I’ve got one down here at the end that is going for eight million with no jumps on it, the customer went under before they were able to take delivery, but wanted a bit of a weird configuration. If you’re willing to take it in “as-is” condition, or at least pay for any adjustments yourself, I can throw in two of the basic transport cargobays. That’s ten million worth of ship for eight million.”, he said, all smooth and polished.

“Depends - what do you mean by ‘weird’”, I replied, suddenly a bit cagey.

“Well, let me just show you.”, he said, and we cruised up and docked just above the huge dormant engines, ninety degrees off from the the side attached to the station arm.

The mating went very cleanly, and we floated down the short gangway to the hatch. He pressed his auth module to the door, and it opened for him. Inside, I saw that the small hatch opened directly into a very small hallway, too small for moving cargo. We passed quickly down the very short hallway and another hatch opened into a huge and empty cargo bay that I couldn’t even see the far ends of with my light. The salesguide pressed a control on his auth module and rows of huge lights engaged, illuminating a huge round space probably three hundred meters in diameter, and maybe fifty meters tall. There were three enormous doors on the walls, evenly spread so that the cargo bay looked like it could be loaded or unloaded in three sections. The roof was crisscrossed with girders from which depended a number of hoists and arms. There were recessed rails in the floor that looked like they could be used for a very heavy duty version of the skids in my ship. There was a cargo master’s office up in the center of the roof, far overhead. It had windows to all sides, and appeared to be slightly recessed.

“Ok, this is our fairly standard one-twenty bay. It’s called that because there’s three cargobay doors, three loading ramps, three access points, three lighting zones, you get the idea. It’s split perfectly in one hundred and twenty degree areas to make it easy to access everything for loading and unloading. Three hundred and fifty thousand tons can be quite a lot of cargo to move, after all. It takes time and planning. We’ll give you two of these. They don’t support atmosphere, so there’s none of that forcefield stuff here. You load/unload in vacuum or planetary atmo or whatever happens to be outside. In transit, you can fill it with an inert gas or whatever makes you happy. Customers generally just leave it at low pressure unless they’re going in atmo with it. Just to reduce hull load, you understand. Let’s go back to the engine module now.”, he said, and led us back into the little hallway. This time rather than go through the hatchway into the cargo bay, we went up this time instead and the hallway was a lot longer than it seemed. I realized we must be walking up the spine of the engine body over the top of the cargobay. It was a bit time consuming, and I mentioned this.

“Yes, I docked just above the engine as you no doubt noticed. There’s also a dock right off the bridge for convenience. I thought it best to go this way to give you an idea of the scale. There’s no grav plating in any of this part of the ship, partially because this would be pretty awkward to traverse under standard gravity. With mag boots, of course, it’s perfectly comfortable.”, this was true of course. It also meant the engine compartment would be in microgravity, but on the other hand, it meant the engine compartments and their accompanying radiation were one hundred and fifty meters from the passenger compartments, which was pretty reassuring. Many ships were only a hundred or so meters long in their entirety and I was used to having all that heat and radiation pretty close to me. This was almost safe by comparison.

We finally arrived at a heavy airlock marked “Deck 1: Bridge”, and passed through the luxurious airlock with decontamination facilities into a beautiful carpeted room that stretched out ahead of us. Carpeting? On a space ship? I looked askance at the salesguide, who shrugged. “I told you it was as-is. You’re absolutely right, your mag boots will not work well on the bridge. The entire bridge and passenger deck is carpeted. Fortunately, it’s also outfitted with gravity plating.” he said, and then spoke in a language I didn’t recognize, and I felt gravity gradually settle on me. About half a G it felt like.

“It’s currently only programmed for my species’ language, but we’ll be happy to upload additional for free. That’s no problem at all”, he said. “Now, if you’ll follow me?”, and then proceeded to put boot coverings on his exo suit boots, and then lead the way onto the bridge. We both did likewise, and followed. I wasn’t sure if there was atmo or not, but I wasn’t about to remove my helmet until the salesguide did.

The whole bridge was laid out in really odd wood grain and light pastel colors, with a thoroughly unusual station design. There were two stations that flanked a massive screen, then two stations that looked off to the left and right, at a right angle to the screen, and then the captain’s chair in the dead center on a little raised plinth. It would be fairly unergonomic to work under these conditions. I had a feeling what the salesbeing meant now. This was definitely not a typical layout. Plus, the stations were all flatscreens, no augmented reality stations at all.

“So what we have here are a sort of retro station, these are all pretty primitive by current standards. There’s an engineering, helm, tactical, navigation and command station, essentially five stations. The trouble is none of them are what you or I would consider very useful. There’s also a bit of an issue with the crew quarters. This is, of course, a ship designed for a crew of four. Let’s take a look at those.” he said, and we walked to the edge of the bridge, and I noticed there were two doors leading off the sides of the bridge.

"There’s two staterooms, but both have four bunks in them. Pretty tight. The other side is just like this room, but mirrored. I looked into the spacious room that had been ruined by the splitting up. It could be turned into a single huge and comfortable room easily enough, but that would leave everyone else tucked into one uncomfortable room. Somehow these people had planned to cram a crew of eight onto a ship designed to support four, which would be uncomfortable at the best of times. No rec facility, no private bathrooms, no cargobay to walk on. It wouldn’t be comfortable at all. Then with that carpeted bridge, that’d be really rough.

“How do we get to the cargomaster’s office?” I asked, since I knew Bojan would want to know. He’d been very quiet this whole tour.

“Oh, sure, let me show you.”, the salesguide said, and we walked around the bridge partway to a small and easily missed door. It was labelled “CARGO”, and opened onto a ladder that descended into a fairly nice office. I could see that the cargomaster’s office was considered part of the engine module, as there were huge thick windows in here, more like portholes. This would be a pretty impressive view when the cargobay was detached.
There were banks of consoles, and two seats in here, and they were up-to-date augmented reality types. Bojan took a seat, and smiled.

“I like this”, he said with a rare smile. He looked really at home here. Okay then.

“Alright, we’ll take it, but something will have to be done about that bridge, I agree. I’ll pay to have it fixed, of course. Along with those quarters.”, I told the salesguide who was suddenly all smiles.

Looked like my eleven million credit ship was about to become more like twelve…