ALPHA 0 Patch 7:
This update addresses a number of fixes for issues and feedback brought up during P6.
Don’t forget to go vote on the patreon - your feedback will make the ship handling either more arcade or more physics-based: https://www.patreon.com/posts/67098864
Known Bugs (working to address ASAP):
- The detail overlay is not working with the gamepad quite right yet, you may have to press the “scan” or “interact” button with the mouse.
- Some cursor/focus issues with the gamepad still
- Parking too fast can still yeet you right off to the edge of the map, requiring a restart of the game
- Initial screen still has some gamepad fussiness if you toggle between buttons repeatedly
Updates:
- You can now see how much mass you’re carrying, and make sure to check the information before you take a job, it will tell you if you’re overloaded! Click the “i” or press i, or “Y” to get the details in the job board.
- New UI interaction still in progress - working fine for ship configuration and job board, but the new UI concept for the scanning interface is still WIP.
- Lots of graphical tweaks and tunings.
- UI/HUD system is undergoing a massive change, somewhat starting to show.
- You can now fly around the planet if you don’t want to wait for a lunar orbit.
- LOD and performance tweaks for the space stations.
As always feedback on the forum is appreciated, you can go here: Alpha 0 Feedback Thread or you can join the chat server and tell us directly! https://matrix.to/#/#longplay_games:matrix.org