Current Info on Smugglers

Quick patch pushed, the control window was left turned off by accident. It should again display when you change areas.

Patreon Priority Poll time!
https://www.patreon.com/posts/smugglers-alpha-95558576
Backers, go weigh in with your development priorities by 1/15.

Patch video: https://www.youtube.com/live/HNOr29-YE3g?feature=shared

ALPHA 1 Patch 1:

Fixes and improvements in this patch :

  • Fixed bug with job scale causing instant completion of most jobs.

  • The ‘menu’ keyboard key no longer causes the game to hang.

  • No more infinite mission endings if you talk to “Bad Luck” Bart before exiting.

  • Control info now displays correctly on level change.

  • Added our first localization support! The control info is now localized into French, Spanish and Bokmål.

  • Still working on balance for the view draw to make sure the cockpit doesn’t clip but the station doesn’t flicker. Still some flickering and depth issues to resolve, but we’ll get there.

  • You can land at the green sphere on the station module and it will put you inside, then run down the hallway to the Hangar Bay and it will put you back in the ship. It’s a start, anyhow - this is not the final process. Same as last patch, this is just a reminder.

Huge thanks to Serge LE TYRANT for the French translation. He maintains the awesome linux gaming resource http://www.lebottindesjeuxlinux.tuxfamily.org/en/online/lights-on/ where you can find info on tons of linux-friendly apps and games.
Huge thanks to Sten for the Bokmål translation. He’s also our QA guy and a talented chiptune composer.

Known Bugs:

  • For some reason if you click the green check as soon as the ship builder starts instead of going through to paint , it might crash. Still working on that one. This one is hard to reproduce, but the ship chooser is due a re-factor soon.

  • Still some flickering on planet texture in some cockpits. Being tuned.

As always feedback on the forum is appreciated, you can go here: Alpha 1 Feedback Thread

and drop bugs, opinions, screenshots and feedback. We really appreciate it!

Right now there is a poll for Patreon backers ($1 a month+) to vote on the next major focus - at the moment, ship handling is in the lead.

Coming Next: More of everything. Improved handling and controls. Missions and more interaction. Poll to follow on forum.

Chapter 7 of Odatria is up for all backers: https://www.patreon.com/posts/smugglers-of-7-96101055

New wallpaper up for everyone!

This month - the Commodore class!

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Chapter 8 of Odatria is up!

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Feb wallpaper up!

High res on the Patreon: https://www.patreon.com/posts/february-99147278

Chapter 9 of Odatria is out on Patreon for all backers! https://www.patreon.com/posts/smugglers-of-9-99805766

ALPHA 1 Patch 3:

Fixes and improvements in this patch :

  • Huge handling update.

  • Job mass check now works.

  • Ship shopper cargo capacity/engines now work.

  • Ship shopper can now reset winglet engines by changing body type.

  • Can no longer fly out of bounds.

  • Still working on balance for the view draw to make sure the cockpit doesn’t clip but the station doesn’t flicker. Still some flickering and depth issues to resolve, but we’ll get there.

  • Re-tuned job sizes to make sure they are distributed better.

  • You can land at the green sphere on the station module and it will put you inside, then run down the hallway to the Hangar Bay and it will put you back in the ship. It’s a start, anyhow - this is not the final process. Same as last patch, this is just a reminder.

  • The ship shopper should be working now if you just hit the check box right off.

Known Bugs:

  • Still some flickering on planet texture in some cockpits. Being tuned.

  • Some jitter when faaaaar out to the edges - that should be fixed soon.

Final Lap Chapter 10 audiobook is now up!

New wallpapers up, and in the newly voted sizes

https://www.patreon.com/posts/march-wallpaper-101184844 New wallpapers up!

Chapter 10 of Odatria is now up for all patrons

New wallpaper up for everyone, backer or not! Get the high-res copies here:

The next patch is coming, but there is a HUGE pile of work on my plate before I can deliver it, so I’ll be dark for a little while.

I need to:

  • Upgrade to the latest Godot (4.2) Completed 5/01

  • Recompile the engine for high precision physics (to support the vast map size)

  • Move from a single executable to exec plus pak file (to make updates smaller and easier)

  • Clean up and finish the flight deck

  • Finish the academy

  • Write and record dialog and animations for those characters and zones

After that’s done, the next patch will be out. We’re not dead, just VERY busy!

In the interim, go check out the latest wallpapers to see what these two new areas look like.

New wallpaper is up!

Flight deck is very nearly done, landing mechanics are mostly complete.

Odatria Chapter 12 is now up:

ALPHA 1 Patch 4:

Fixes and improvements in this patch :

  • Landing in the brand new Hangar Bay! This not the final process quite yet, but getting closer.

  • The Academy is now available to walk around in, though it’s just empty… for now.

  • Minor flight and performance tweaks.

  • Upgraded to Godot 4.2.2.

  • Added loads of assets still work in progress for the upcoming patches

Known Bugs:

  • Still some flickering on planet texture in some cockpits. Being tuned. * Some jitter when faaaaar out to the edges - that should be fixed soon.

  • Some issues with gamepads in ship chooser.

Patch 4 livestream on Jun 15th, 2pm eastern time:

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Patch 4 livestream in 5 hours.
We’ll be covering the new flight deck, the academy, and talking about what’s coming next.

https://www.youtube.com/watch?v=BXHTHvdGWn

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